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Create a Simple Inverse Kinematics Animation with Flash CS4

Create a Simple Inverse Kinematics Animation with Flash CS4
IK animation Inverse Kinematics (IK) is a system that allows animators to set up animation constraints by laying out a structure of bones, which determines how certain pieces are allowed to move. This is heavily used in 3D modeling tools for character animation. One of the most anticipated new features of Flash CS4 is the new built-in support for IK animation as well as the ability to control these animations at runtime using ActionScript. This will walk you through the basics of creating a simple IK animation. If you’d like to download the file used in this to practice these techniques, visit www.layersmagazine.com and navigate to the Magazine section

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