Going Mobile

BY BRIAN FLING Getting started in mobile doesn’t have to be rocket science. In fact, using good Web principles and a modern device such as the iPhone is a perfect place to start. By the end of this article, you’ll know how to create a working iPhone app that can be deployed on lower-end devices and be distributed through mobile app stores. Let me start by making a few assumptions about you, the reader. First, I’ll guess that you’ve had a mobile phone for a few years now—probably some sort of smartphone with a few advanced features, but really a phone with a few extra features bolted on. I’ll guess that you played around with some of the more advanced features, like the mobile Web browser or maybe you downloaded a game or two, but after the novelty wore off you never used those features again and your advanced (and expensive) piece of mobile technology reverted back to its primary purpose, being a telephone. Now, I’m going to guess that when the iPhone was introduced, your ideas about what mobile technology could do changed a bit. Sure you were a little bit skeptical, but come on, admit it, when you first saw the iPhone you knew it was like no other telephone you had ever seen
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